Wings of Hope Environment Concepts
Around the Mountain Race Concept

Around the Mountain Race Concept

Through the Ravine Race Concept

Through the Ravine Race Concept

An early exploration sketch of Hope flying over a quirky looking city.

An early exploration sketch of Hope flying over a quirky looking city.

Busy City Street Concept

Busy City Street Concept

Inside the Mall Concept

Inside the Mall Concept

At the Fairground Concept

At the Fairground Concept

Unreal in-engine shader tech used a lighting gradient image to achieve a cel-shaded style of lighting with some complexity.

Unreal in-engine shader tech used a lighting gradient image to achieve a cel-shaded style of lighting with some complexity.

Overview of the prototype race track in Unreal engine

Wings of Hope Environment Concepts

Wings of Hope (2023)
Wing of Hope was my first video game prototype working as part of Moon Mode. The concept for this was a result of energetically combining the ideas each of us were most excited to create: A cartoony-looking flying racing game. But the twist? You play as Hope, the penguin. The sharp among you will have noted that penguins are notoriously flightless birds. This project was initially created in Unreal, but was later ported over to Unity.

Contained in this project is my work on the world design, including environments from concept to the racetrack built for the prototype.

For Wings of Hope I contributed primarily as an all-round artist, but I also go to explore narrative design, level design and VO creative direction. The detailed list of my contributions to the project includes:
- Game design assistance
- Narrative design
- World building
- Script development
- Art direction
- Pitch document illustration
- Character concepts, modelling and animation
- Environment concepts, modelling and animation
- Level development and iteration
- Cutscene animation and implementation
- UI design and implementation
- Logo and Key Art creation
- Iteration on toon shader tech
- VO direction assistance

More artwork