Wings of Hope Characters
Wings of Hope Key Art and Logo

Wings of Hope Key Art and Logo

Hope's final character design

Hope's final character design

Hope, exploring some emotions and showing her in her gear from the rear and side

Hope, exploring some emotions and showing her in her gear from the rear and side

Hope dressed up in her various flying gear

Hope dressed up in her various flying gear

Professor Owlheart's final character design

Professor Owlheart's final character design

Audrey's final character design

Audrey's final character design

Initial studies of Adélie penguins. I liked how expressive and bold the markings on these birds were, so it felt right to use them as a base for Hope.

Initial studies of Adélie penguins. I liked how expressive and bold the markings on these birds were, so it felt right to use them as a base for Hope.

Exploring different styles for Hope, she felt too 'pointy' here.

Exploring different styles for Hope, she felt too 'pointy' here.

Exploring different styles for Hope, we knew we wanted her to be cute, so the player would root for her!

Exploring different styles for Hope, we knew we wanted her to be cute, so the player would root for her!

Exploring different styles for Hope, specifically her eyes.

Exploring different styles for Hope, specifically her eyes.

An early sketch exploring some mood and storytelling. Hope looks up wistfully at the other birds racing in the sky.

An early sketch exploring some mood and storytelling. Hope looks up wistfully at the other birds racing in the sky.

A later version of the illustration used for the pitch document

A later version of the illustration used for the pitch document

An early sketch exploring some mood and storytelling moments, Hope flies alongside some faster racing birds in her cobbled-together flying gear.

An early sketch exploring some mood and storytelling moments, Hope flies alongside some faster racing birds in her cobbled-together flying gear.

Here is where Hope stared to come together, and I really started to find her energy.

Here is where Hope stared to come together, and I really started to find her energy.

Owl studies preparing for Professor Owlheart's design

Owl studies preparing for Professor Owlheart's design

Red Kite studies, to prepare for Audrey's Design

Red Kite studies, to prepare for Audrey's Design

Falcon Studies, we were going to add another racing bird for the prototype based on this one, but he ended up being cut for time.

Falcon Studies, we were going to add another racing bird for the prototype based on this one, but he ended up being cut for time.

Thanks for viewing! More to come on this project soon!

Thanks for viewing! More to come on this project soon!

A series of in-game animations featuring Hope - both with and without her makeshift flying apparatus.

Wings of Hope Characters

Wings of Hope (2023)
Wing of Hope was my first video game prototype working as part of Moon Mode. The concept for this was a result of energetically combining the ideas each of us were most excited to create: A cartoony-looking flying racing game. But the twist? You play as Hope, the penguin. The sharp among you will have noted that penguins are notoriously flightless birds. This project was initially created in Unreal, but was later ported over to Unity.

Contained in this project is my work on the characters, from first concept to final assets.

For Wings of Hope I contributed primarily as an all-round artist, but I also go to explore narrative design, level design and VO creative direction. The detailed list of my contributions to the project includes:
- Game design assistance
- Narrative design
- World building
- Script development
- Art direction
- Pitch document illustration
- Character concepts, modelling and animation
- Environment concepts, modelling and animation
- Level development and iteration
- Cutscene animation and implementation
- UI design and implementation
- Logo and Key Art creation
- Iteration on toon shader tech
- VO direction assistance