Render target built in blender for the station and the final 3 ship types: Cargo, Passenger and Military.
Runtime demo for shader as viewed in-headset
Space Traffic Controller (2024)
STC is a VR-first design that lets the user embody a traffic controller at a busy space station. The project was undertaken over the course of 2 months. The detailed list of my contributions to the project includes:
Paper design assistance
World building
Art direction
Pitch document illustration
Space station and vessel concepts and asset creation
Character and VR hands concepts
UI concepts
Development of custom toon shader tech for Unity (achieved using shader forge, clip studio paint and and materialize)