Space Traffic Controller - Prototype Project
Key concept

Key concept

Station with ships for scale

Station with ships for scale

close up concepts of the individual types of ships

close up concepts of the individual types of ships

VR hands concept

VR hands concept

Breakdown of Ship textures and shader nodes using the 'cargo' style ship as an example

Breakdown of Ship textures and shader nodes using the 'cargo' style ship as an example

Render target built in blender for the station and the final 3 ship types: Cargo, Passenger and Military.

Runtime demo for shader as viewed in-headset

Space Traffic Controller - Prototype Project

Space Traffic Controller (2024)
STC is a VR-first design that lets the user embody a traffic controller at a busy space station. The project was undertaken over the course of 2 months. The detailed list of my contributions to the project includes:
Paper design assistance
World building
Art direction
Pitch document illustration
Space station and vessel concepts and asset creation
Character and VR hands concepts
UI concepts
Development of custom toon shader tech for Unity (achieved using shader forge, clip studio paint and and materialize)

More artwork